[Author]
Author = aimless
[Description]
Description = The lost are unloading a shipment of meth. Take it from them.
[Objectives]
Objectivescount = 6

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2146.007
Objectives[0]positionY = 4799.355
Objectives[0]positionZ = 41.09348
Objectives[0]Heading = 0
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 6
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 5
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 11
Objectives[0]COMPONENT_TORSO_TEXTURE = 15
Objectives[0]COMPONENT_LEGS_DRAWABLE = 23
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 2
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 10
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 7
Objectives[0]PROP_HATS_TEXTURE = 1
Objectives[0]PROP_GLASSES_INDEX = 6
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 30
Objectives[0]Weapon0 = SniperRifle
Objectives[0]Weapon1 = FireExtinguisher
Objectives[0]Weapon2 = Snowball
Objectives[0]Weapon3 = VintagePistol
Objectives[0]Weapon4 = CombatPDW
Objectives[0]Weapon5 = HeavySniperMk2
Objectives[0]Weapon6 = HeavySniper
Objectives[0]Weapon7 = SweeperShotgun
Objectives[0]Weapon8 = MicroSMG
Objectives[0]Weapon9 = Wrench
Objectives[0]Weapon10 = Pistol
Objectives[0]Weapon11 = PumpShotgun
Objectives[0]Weapon12 = APPistol
Objectives[0]Weapon13 = Ball
Objectives[0]Weapon14 = Molotov
Objectives[0]Weapon15 = SMG
Objectives[0]Weapon16 = PetrolCan
Objectives[0]Weapon17 = Minigun
Objectives[0]Weapon18 = FlareGun
Objectives[0]Weapon19 = GrenadeLauncherSmoke
Objectives[0]Weapon20 = CombatPistol
Objectives[0]Weapon21 = Gusenberg
Objectives[0]Weapon22 = Nightstick
Objectives[0]Weapon23 = SawnOffShotgun
Objectives[0]Weapon24 = BullpupRifle
Objectives[0]Weapon25 = CombatMG
Objectives[0]Weapon26 = CarbineRifle
Objectives[0]Weapon27 = Crowbar
Objectives[0]Weapon28 = SNSPistolMk2
Objectives[0]Weapon29 = Flashlight
Objectives[0]mission_ActorsCount = 11
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1948.628
Objectives[0]mission_Actors[0]positionY = 4651.689
Objectives[0]mission_Actors[0]positionZ = 40.61584
Objectives[0]mission_Actors[0]Heading = 230.0001
Objectives[0]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincable = False
Objectives[0]mission_Actors[0]weapon = SNSPistolMk2
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 1
Objectives[0]mission_Actors[0]Task_Guard_Range = 7
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1955.921
Objectives[0]mission_Actors[1]positionY = 4651.758
Objectives[0]mission_Actors[1]positionZ = 40.72486
Objectives[0]mission_Actors[1]Heading = 230.0001
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincable = False
Objectives[0]mission_Actors[1]weapon = SNSPistolMk2
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 1
Objectives[0]mission_Actors[1]Task_Guard_Range = 6
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1958.298
Objectives[0]mission_Actors[2]positionY = 4644.179
Objectives[0]mission_Actors[2]positionZ = 40.70217
Objectives[0]mission_Actors[2]Heading = 20.00006
Objectives[0]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincable = False
Objectives[0]mission_Actors[2]weapon = SNSPistolMk2
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 1
Objectives[0]mission_Actors[2]Task_Guard_Range = 15
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1957.192
Objectives[0]mission_Actors[3]positionY = 4646.753
Objectives[0]mission_Actors[3]positionZ = 40.81453
Objectives[0]mission_Actors[3]Heading = 240.0001
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincable = False
Objectives[0]mission_Actors[3]weapon = SNSPistolMk2
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1953.823
Objectives[0]mission_Actors[4]positionY = 4649.13
Objectives[0]mission_Actors[4]positionZ = 40.72508
Objectives[0]mission_Actors[4]Heading = 240.0001
Objectives[0]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincable = False
Objectives[0]mission_Actors[4]weapon = SNSPistolMk2
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 1
Objectives[0]mission_Actors[4]Task_Guard_Range = 6
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1966.969
Objectives[0]mission_Actors[5]positionY = 4634.209
Objectives[0]mission_Actors[5]positionZ = 41.10201
Objectives[0]mission_Actors[5]Heading = 45.00008
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincable = False
Objectives[0]mission_Actors[5]weapon = SNSPistolMk2
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 1
Objectives[0]mission_Actors[5]Task_Guard_Range = 9
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1956.379
Objectives[0]mission_Actors[6]positionY = 4628.729
Objectives[0]mission_Actors[6]positionZ = 40.806
Objectives[0]mission_Actors[6]Heading = 40.00006
Objectives[0]mission_Actors[6]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincable = False
Objectives[0]mission_Actors[6]weapon = SNSPistolMk2
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 1
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1955.19
Objectives[0]mission_Actors[7]positionY = 4629.818
Objectives[0]mission_Actors[7]positionZ = 40.82627
Objectives[0]mission_Actors[7]Heading = 220.0001
Objectives[0]mission_Actors[7]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincable = False
Objectives[0]mission_Actors[7]weapon = SNSPistolMk2
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 1956.425
Objectives[0]mission_Actors[8]positionY = 4630.002
Objectives[0]mission_Actors[8]positionZ = 40.80428
Objectives[0]mission_Actors[8]Heading = 160.0001
Objectives[0]mission_Actors[8]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincable = False
Objectives[0]mission_Actors[8]weapon = SNSPistolMk2
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 1
Objectives[0]mission_Actors[8]Task_Guard_Range = 7
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 1954.975
Objectives[0]mission_Actors[9]positionY = 4628.36
Objectives[0]mission_Actors[9]positionZ = 40.81747
Objectives[0]mission_Actors[9]Heading = 340.0001
Objectives[0]mission_Actors[9]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincable = False
Objectives[0]mission_Actors[9]weapon = SNSPistolMk2
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 1
Objectives[0]mission_Actors[9]Task_Guard_Range = 6
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 1959.277
Objectives[0]mission_Actors[10]positionY = 4645.875
Objectives[0]mission_Actors[10]positionZ = 40.76771
Objectives[0]mission_Actors[10]Heading = 115.0001
Objectives[0]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincable = False
Objectives[0]mission_Actors[10]weapon = SNSPistolMk2
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 1
Objectives[0]mission_Actors[10]Task_Guard_Range = 15
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 8
Objectives[0]mission_Vehicles[0]positionX = 2141.072
Objectives[0]mission_Vehicles[0]positionY = 4799.607
Objectives[0]mission_Vehicles[0]positionZ = 40.6475
Objectives[0]mission_Vehicles[0]Heading = 172.3186
Objectives[0]mission_Vehicles[0]Name = Defiler
Objectives[0]mission_Vehicles[0]Model = defiler
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBrightRed
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincable = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1966.961
Objectives[0]mission_Vehicles[1]positionY = 4637.438
Objectives[0]mission_Vehicles[1]positionZ = 40.28121
Objectives[0]mission_Vehicles[1]Heading = 70.90372
Objectives[0]mission_Vehicles[1]Name = Gargoyle
Objectives[0]mission_Vehicles[1]Model = gargoyle
Objectives[0]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicDarkBeechwood
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 6
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincable = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1962.345
Objectives[0]mission_Vehicles[2]positionY = 4634.221
Objectives[0]mission_Vehicles[2]positionZ = 40.21427
Objectives[0]mission_Vehicles[2]Heading = 70.24097
Objectives[0]mission_Vehicles[2]Name = Hexer
Objectives[0]mission_Vehicles[2]Model = hexer
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 6
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincable = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1957.297
Objectives[0]mission_Vehicles[3]positionY = 4631.274
Objectives[0]mission_Vehicles[3]positionZ = 40.25753
Objectives[0]mission_Vehicles[3]Heading = 238.0353
Objectives[0]mission_Vehicles[3]Name = Rat Bike
Objectives[0]mission_Vehicles[3]Model = ratbike
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 6
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincable = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1959.73
Objectives[0]mission_Vehicles[4]positionY = 4649.377
Objectives[0]mission_Vehicles[4]positionZ = 40.2527
Objectives[0]mission_Vehicles[4]Heading = 69.42608
Objectives[0]mission_Vehicles[4]Name = Sanctus
Objectives[0]mission_Vehicles[4]Model = sanctus
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicCandyRed
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 6
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincable = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1938.702
Objectives[0]mission_Vehicles[5]positionY = 4631.309
Objectives[0]mission_Vehicles[5]positionZ = 39.92033
Objectives[0]mission_Vehicles[5]Heading = 203.2916
Objectives[0]mission_Vehicles[5]Name = Zombie Bobber
Objectives[0]mission_Vehicles[5]Model = zombiea
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 6
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincable = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 1959.875
Objectives[0]mission_Vehicles[6]positionY = 4633.202
Objectives[0]mission_Vehicles[6]positionZ = 40.21341
Objectives[0]mission_Vehicles[6]Heading = 232.0955
Objectives[0]mission_Vehicles[6]Name = Zombie Chopper
Objectives[0]mission_Vehicles[6]Model = zombieb
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 6
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincable = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 1954.89
Objectives[0]mission_Vehicles[7]positionY = 4643.016
Objectives[0]mission_Vehicles[7]positionZ = 40.19195
Objectives[0]mission_Vehicles[7]Heading = 139.967
Objectives[0]mission_Vehicles[7]Name = Bison
Objectives[0]mission_Vehicles[7]Model = bison
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicStoneSilver
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 6
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincable = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = prop_crate_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1957.004
Objectives[0]mission_Props[0]positionY = 4645.544
Objectives[0]mission_Props[0]positionZ = 39.73726
Objectives[0]mission_Props[0]rotationX = 0.3817353
Objectives[0]mission_Props[0]rotationY = 6.371597
Objectives[0]mission_Props[0]rotationZ = -127.3114
Objectives[0]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[0]ObjectiveNumber[0] = 4
Objectives[0]mission_Props[1]Model = prop_crate_07a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1950.382
Objectives[0]mission_Props[1]positionY = 4650.806
Objectives[0]mission_Props[1]positionZ = 39.60386
Objectives[0]mission_Props[1]rotationX = 2.977146
Objectives[0]mission_Props[1]rotationY = -3.109021
Objectives[0]mission_Props[1]rotationZ = -128.2271
Objectives[0]mission_Props[1]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[1]ObjectiveNumber[0] = 4
Objectives[0]mission_Props[2]Model = prop_crate_07a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 1951.257
Objectives[0]mission_Props[2]positionY = 4652.192
Objectives[0]mission_Props[2]positionZ = 39.60241
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -125
Objectives[0]mission_Props[2]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[2]ObjectiveNumber[0] = 4
Objectives[0]mission_Props[3]Model = prop_crate_07a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 1952.381
Objectives[0]mission_Props[3]positionY = 4653.587
Objectives[0]mission_Props[3]positionZ = 39.7056
Objectives[0]mission_Props[3]rotationX = 2.428349
Objectives[0]mission_Props[3]rotationY = 9.838079
Objectives[0]mission_Props[3]rotationZ = -115.676
Objectives[0]mission_Props[3]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[3]ObjectiveNumber[0] = 4
Objectives[0]mission_Props[4]Model = prop_crate_07a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 1953.944
Objectives[0]mission_Props[4]positionY = 4652.229
Objectives[0]mission_Props[4]positionZ = 39.70336
Objectives[0]mission_Props[4]rotationX = 1.265033
Objectives[0]mission_Props[4]rotationY = -5.37588
Objectives[0]mission_Props[4]rotationZ = -118.0295
Objectives[0]mission_Props[4]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[4]ObjectiveNumber[0] = 4
Objectives[0]mission_Props[5]Model = prop_crate_07a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 1952.128
Objectives[0]mission_Props[5]positionY = 4649.59
Objectives[0]mission_Props[5]positionZ = 39.68794
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -117.5
Objectives[0]mission_Props[5]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[5]ObjectiveNumber[0] = 4
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Get on your ~b~bike.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 2142.649
Objectives[1]positionY = 4800.508
Objectives[1]positionZ = 40.1324
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the lost ~y~house.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 1964.457
Objectives[2]positionY = 4641.866
Objectives[2]positionZ = 39.77328
Objectives[2]Heading = -910
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 50
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Take out the ~r~Lost.
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = 1962.069
Objectives[3]positionY = 4643.754
Objectives[3]positionZ = 39.74001
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Prop_Objective
Objectives[4]Text = Smash the ~g~crates ~w~to reveal the drugs.
Objectives[4]Text2 = Collect the ~b~Meth.
Objectives[4]positionX = 1959.522
Objectives[4]positionY = 4641.561
Objectives[4]positionZ = 39.70663
Objectives[4]All_Props = False
Objectives[4]Prop_ShowBlip = True
Objectives[4]DropPickups = True
Objectives[4]Prop_Damage = False
Objectives[4]Prop_Kill = False
Objectives[4]Prop_Break = True
Objectives[4]Droped_Pickup_Model = bkr_prop_meth_smallbag_01a
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Leave the area.
Objectives[5]Type = Leave_Area
Objectives[5]positionX = 1957.354
Objectives[5]positionY = 4638.389
Objectives[5]positionZ = 39.71054
Objectives[5]Leave_Area_Distance = 100
Objectives[5]Leave_Area_Use_Objective_Position = True
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

